Comment by Thottbot those cat figurines randomly summon a ghost saber who attacks you but if you kill him you get a glowing cat figurine wich summons a ghost saber to fight for you for 10 min. Comment by Thottbot I have a level 21 hunter NE, and she's been to Iron Forge to learn guns didn't need it, I know, but it's a cool skill to know, anyway.
My human, is a level 8. Does anyone know how humans do in Darkshore? I'm familiar with Darkshore, and have almost finished with all the quests there, for my hunter night elf. I like Darkshore. My human is a warrior. Does anyone have a human they've taken to Darkshore?
Should I level up a little? Comment by Thottbot Alliance FP 36, Comment by Thottbot what i like about darkshore is plenty of herbs, got herbalism there from in less than an hour.
Comment by Thottbot any chance auberdine is named after Aberdeen, Washington, The town where Kurt Cobain lived for a while? Comment by Thottbot Are there turtles out there?
He was born in Hoquim. Aberdine is directly next to Hoquim in Washington State. There is a place in Scotland named Aberdeen too. Comment by Thottbot Just wondering: How shall I take the boat from west deck? It doesnt accept me even when i am lvl Comment by Allakhazam Auberdine sits on Darkshore, and to those sailing into it from Teldrassil for the first time, it may seem lonely and perhaps even a bit foreboding.
However, when you see what lies beyondd its borders, it will seem like an oasis. The town itself is quite robust. There are a plethora of quests available here, from inspecting beached sea creatures to fishing for gizmos to exploring ancient ruins.
Mining, Engineering, and Blacksmithing trainers have a small camp in a corner of the town, forge and all. Tailors can also train within one of the town's buildings. There are food and drink suppliers, armorers, weaponsmiths, clothiers, leather armor merchants, shieldsmiths, trade vendors, and even more.
All basic needs can be found here, and getting to other profession and class trainers is a safe journey. Simply take the Hippogryph or boat back to the safety of Teldrassil's port town, and use the portal to materialize within Darnassus.
Comment by Allakhazam Within this safe area, just south on the river and just at the entrance to the south end of Darkshore, are a few rivers, ponds, and a large temple which is home to Onu, the Ancient of Lore. Aside from Onu's various quests, there are two vendors sharing his home, which can provide quick trade supplies for those who can craft on the go, or simply buy items off you to clear inventory room. However, no one can repair your equipment here.
You'll need to trek back to Auberdine for that. Edited, Wed Sep 7 Comment by Allakhazam A little hard to get to. Follow the northern edge of Cliffspring River all the way to the mountains at the eastern border of Darkshore following the riverside actually takes you a bit southeast.
Once you reach the mountains, follow them north until you find a climbable path. This path leads you to a cave near the waterfall flowing into the river. That's Cliffspring Falls. Be at least level 17 or 18 before entering here. The Stormscales are dispatched easily when isolated, but in groups can be deadly. There are also clusters of Twilight Thugs at two dead-ends in the cavern, and fighting all three at once is often the only choice.
This makes level 19 or 20 even better to explore the cave, and since only a single quest takes place here, that can be shelved for the end of your stay in Darkshore. Comment by Allakhazam very close to shore - but running up road is safer - to the bridge - do quest to fill vial along with fixing box thats right there. Comment by Allakhazam Located a short distance north along the road from Auberdine, the ruins of Bashal'Aran are the newest haunt for the troublemaking sprites, though they're more of a threat now, as their Satyr masters are tightening their grip on them.
Inside that blue glow is a friendly NPC that gives out quests, by the way. Within the ruins are Vile Sprites and Wild Grells, which aren't really problems unless you're not at level 12 yet. Deth'ryll Satyrs are not as common here, but a few tend to spawn around the edges of the ruins and are best left alone until level 13 or I have found a flame, but I am not able to destroy the Seal in.
Comment by Allakhazam The ancient Highborne were a race of pride and nobility, but their self-inflicted downfall infused the dead race with evil magics that ensure their endless existence will be a painful and ghostly one. End their suffering once you're at level 13 and can venture safely into the ruins of Ameth'Aran where Cursed, Writhing, and Wailing Highborn haunt.
Be careful if you spot the ghost of Anaya Dawnrunner, though. She's not to be trifled with if you're not at least level 16 or Comment by Allakhazam The sight of The Master's Glaive is awe-inspiring, but sadly, another strange cult thought so first, and so Twilight Disciples and Thugs have claimed the area. They roam around on their own, so it shouldn't be too hard to pull one at a time. However, do take that extra caution, as they are still humanoid enemies.
Be at least level 18 for this area, as these fools pack quite a punch. Also have an escape plan, just in case. Comment by Allakhazam The Master's Glaive in exactly. Comment by Allakhazam These dangerous ruins are found at the very northern end of Darkshore. Firstly, this should be one of the last places you visit in Darkshore. Level 20 would be a good level to be at, though you may have to fight level 21 monsters are certain points, so if you want to wait a level or two after that, it wouldn't be a bad choice.
Stormscale Myrmidons and Sorceresses can be overcome at level 20, but Stormscale Warriors can be as high as 21, meaning great danger for those who venture here who are not yet in their 20s. North of the actual ruins is an isolated field area filled with Giant Forestriders easy at level 19 , Moonstalker Sires likewise , and Moonstalker Matriarchs.
The Matriarchs are level 20, which is alright, but they have a minion though by the name seems more like a child at around level , which makes them a bit more difficult to fight. I would advise level 21 or 22 just to be safe, especially if you accidentally engage a Matriarch and another Moonstalker, which means 3 cats just tearing you to shreds.
Comment by Allakhazam I found it exciting 2 visit at my lvl 17 druid. Comment by Allakhazam The cult of the Dark Strand crowd around this tower, and would be bowing to the windows at the top floor if it weren't for their programmed patrol areas that have them plodding around among campfires and the like.
But enough about that, let's kill them. Dark Strand Fanatics can be handled at level 17, but 18 would be a safer bet just in case you're forced to fight two at once.
A named Satyr mob called Delmanis the Hated spawns here, but you can also dispatch him with relative ease at However, don't venture inside the tower itself! Just inside are level 28! Dark Strand Voidcallers, along with their level 28 minions. If you decide to come back later to fight them for good measure, be at level so you can handle two level 28 foes at once.
Comment by Allakhazam Yeah! I made the mistake at only 17th or 18th lev. I'm not sure I got more than one shot off, so follow the no go advice until later. Talk to buddy by the rocks near the road from Auberdine , collect the parchaments he asks for, then go back to him. You can get close to the door, but once you cross the outer threshhold of the doorway, you are TOAST!
Happy questing y'all We will help you find recipes by cooking method, nutrition, ingredients Check it out ». Pumpkin Spice Latte. Pistachio Thumbprint Cookies. Red Wine Sangria. Orange Almond Shrimp. Scallop, Spinach and Orange Salad. Caramel Pretzel Crunch Brownies. AB's Martini. Green Minestrone. Best Ever Beef Roast. Chocolate Orange Cake. Turkey Hot Dogs Sweet and Sour. Gingerbread Cabin. South African Creamy Delight. Ham and Cheese Pepper Poppers. Hawaiian Sticky Chicken Slow Cooker.
Cherry Mini Cakes. Creamy Parmesan Polenta. Impossible Pumpkin Pie Cupcakes. Nut Crust 4 Ingredients. Pasta Dough For Ravioli. Pineapple Papaya And Mango Squares. Spicy Lentil Tomato Stew. All rights reserved. Auberdine is the sole warm haven amid the desolate land of Darkshore.
The oppressive weather and the creatures that lurk in the shadows make much of Darkshore inhospitable, but this thriving trading post is a safe place for heroes to restock and rest. The town had about residents just after the Third War, mostly night elves, [1] but has grown to about 5, residents in recent times. Residents are quite outgoing for night elves and free with advice, whether offering tips on sailing or advising on travel through Darkshore.
The residents' jovial demeanor is but a thin veneer covering a grim determination to protect their homes. There are few armed forces in a military sense, but local scouts and rangers serve as a ready militia and are prepared to defend their quiet hamlet to the death. This section concerns content exclusive to Cataclysm. Auberdine was destroyed by the upheaval caused by Deathwing 's return in World of Warcraft: Cataclysm , and is known as the Ruins of Auberdine. A new night elf encampment, Lor'danel , in northern Darkshore has replaced Auberdine as the primary base of operations.
The port between mainland Kalimdor and the islands Teldrassil and Azuremyst , as well as to the Eastern Kingdoms, will be located in Rut'theran Village. Since cataclysm, there are no travel connections to Auberdine, and Rut'theran houses a flightmaster and piers for boat connections. Flight prices had the usual discounts according to the player's reputation with the Flight Master city Darnassus. Auberdine was basically the port for Night Elves , because it had direct access to Rut'theran Village , and it goes to most of Kalimdor and Stormwind City.
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