This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded and some will be numbered; please follow the numbers in sequence. You have the option of playing Dominoes instead of a HOP. The HOP lists may be random; our lists may vary from yours. Use the map 1 to check objective locations and fast travel to previously unlocked locations. Select the journal 2 for story updates.
You will acquire Kitty 3 as your assistant. Kitty will jump up when she can be used in a scene. He will be added to your toolbar H and can be used to obtain items out of your reach. Use Kitty on the rag doll I. Use the WIRE on the lock; open the trunk.
Select the necklace and place the scattered gems inside to trigger a puzzle K. Swap the petals to complete the image. See screenshot for solution L. Complete the flowers. Connect the matching petals. See screenshot for solution M. Enter the carriage. Select the Inn O. Go forward through the arch. Move the leaves; place the eye in the socket R , the horn on the head S , the cutout in the slot T and the tooth in the mouth U. Go up X. Take the map Y which is added to your toolbar Z.
Cross the ravine. Push the brick J. Examine the waterfall to access a HOP K. Play the HOP. Back out. Return to the cave. Connect the matching colored wheels. See screenshot for solutions Go up the stairs. Pull the chain; take the MUG W.
Use the broom on the trap X ; enter the Hut. Back out; go up the path on the right. Go to the Hut. Take it. Examine the alcove to access a HOP J. Go to the Twisted Paths. Enter the hut. Return to the Hut; zoom into the table. Prepare the recipe. Select or move the following: , , , 4, 5, , 5, , , 12, x2, x3, x2, 10x2. Follow the pink prints after each sprinkling S ; left 2x, right 2x and left. Shoot the sandbags.
Shoot in the order marked Select the runes in the correct order Go forward. Select the pendant twice Y. Select the rope and tie it E ; rotate the wheel F.
Complete the image. Enter the Secret Chamber. Examine Lilly O. Examine the table to access a HOP P. Go to the Mountain Foot. Go forward twice into the Main Hall. Return to the Main Hall. Enter the Library X. Open the desk; read the letter and use the letter opener A on the package. Go to the Secret Chamber. There are no sparkle indicators or extra clues in this mode.
Hardcore mode- This mode is for those who are eager to play the role of a real detective taking part in a real investigation. There are no hints, no mini-game skips, and no sparkle indications. Subscribe to GameZebo. Grim Tales: The Bride Walkthrough by. Hidden Object. Head to the second floor of the house. Place the BEE on the picture C. Head to the lion square.
Examine the broken lion. Spell the word etched in the wall behind the bee picture. The letters will follow the path above; push the reset button in red to start over.
Go to the fireplace room. Examine the gun. Move the buttons around to complete the patterns. Click on any button that is connected to an empty space to move it to that space.
Click on the buttons in the order shown in the screenshot. Take the GUN. Head upstairs to the corridor. Examine the door lock; shoot the lock H with the GUN. Enter father's room. Back out to the entrance of the house. Enter the basement. Click on the shelf to access a Hidden Object Scene. Go to the father's room. Examine the table and click on the flasks to zoom into the lab area. Mix the colors in the flasks to match the labels on the bottom. Use the dropper 1 on the test tubes and then on the flasks.
Take the KEY. Head to the basement. Examine the table and zoom into the drawer. Use the KEY on the lock L. Examine the drawer to access a Hidden Object Scene. Back out of the desk close-up and click on the wall map above the desk. Drag the pieces and right-click to rotate.
See screenshot M for solution. Head to the gazebo. Back out and head to the valley of ice figures. Head to the bridge. Open the cells 1 through 25 in consecutive order. See screenshot S for the original layout solution. The placing of numbers is random after each attempt. Enter into the mill.
Click on the shelves to access a Hidden Object Scene. Head to the ice figures. Head to the hunting lodge. Click on the veranda to access a Hidden Object Scene. Find the items listed. Head up to the roof. Go to the gazebo. Arrange the pieces to complete the picture. Click on any two pieces to switch them. See screenshot for solution C. Click on the hatch to access a Hidden Object Scene.
Head up to the hunting lodge roof. Examine the attic doors. Keep the eagle away from the nest by moving the birds to trap him in a corner. Be sure and keep all the birds in a line so that the eagle does not find a way through.
The moves of the eagle are random. See screenshot for one solution E. Click on the attic doors to access a Hidden Object Scene. Go to the bridge. Examine the wall. Turn on the lights so that the number of lights lit around each square equals the number written in the square. See screenshot for solution G. Head to the hunting lodge roof. Head over the bridge to the forest. Examine the icicle. Examine the door L.
Find the starting point to get to the medallion in the center by using each arrow. Jump to the next button by jumping the number and direction of arrows on the button you are on.
See screenshot for solution. Enter the hunting lodge. Exit and head up on the roof. Enter the mill house. Take the MUG O. Head to the yard. Head to the forest. Click on the den to access a Hidden Object Scene. Examine the clock Z ; place the KEY in the slot to trigger a puzzle. Move the clock hands to matching items; repeat until all are grayed out. Enter into the basement. Chapter 5 — Father Examine the door. Use the clock hands to connect the lines from left to right. Enter the basement corridor.
Click on the statue to access a Hidden Object Scene. Examine the wall; zoom onto the shield. Click on the buttons in alphabetical order from A-Z. You can only choose a button that is along the lighted connecting lines.
Enter into the walled room. Click on the pile of debris to access a Hidden Object Scene. Click on Gray. Click on the frame in front of Gray's feet; place the puzzle on the frame to trigger a puzzle.
Assemble the puzzle to complete the picture. Right-click on a piece to turn it. See screenshot F for solution. Click on the tree to access a Hidden Object Scene. Head to the bank. Head to the spring. Examine the waterfall pump L.
Rotate the dial to the correct letter to complete the word. Use the letters and the grids on the 4 corners of the dial to decipher the code above. Turn the wheel. Head into the mine.
Click on the discarded items to access a Hidden Object Scene. Go to the overpass. Examine the hole in the wall; use the CAGE on the mouse. Examine the wheel; click on any piece to assemble. Examine the statue; place the HEAD on top.
Click on the box to access a Hidden Object Scene. Head to the overpass. Examine the door.
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